Sega’s Captain America: Super Soldier

To say that I’ve been waiting for a good Captain America movie would be a massive understatement. Cap has been my favorite comic book character since my early teens and I still remember coming out of the movie theater in 1989 after seeing Tim Burton’s Batman (and being blown away) wishing that someone would put that kind of care into creating a Captain America movie (again, this was ’89). You can imagine my utter disappointment then with the small screen budget title that was released several years later to instant jeers. Fortunately, that chapter has closed and comic book movies have come a heck of a long way, so I’m beside myself that Marvel is finally pulling out all the stops in trying to create a movie worthy of the character. The casting of Chris Evans was a fantastic idea and while nothing’s perfect (I don’t see wings on that mask yet!) I’m really looking forward to seeing what they come up with and finally sitting in that movie theater watching a childhood hero come to life on the big screen.

Anyhow, related to all of this is the fact that I hadn’t yet had the chance to touch briefly on Captain America: Super Soldier, the video game that Sega revealed at NYCC for a July 2011 release across all platforms. As with any Captain America related project I always have high hopes, and am really encouraged by the fact that Christos Gage is the creator behind the game’s story. That’s no guarantee, of course, given that good writers have been behind some real stinkers in the past, but it certainly appears to be a step in the right direction, as is their emphasis on creating a solid combat system (with his signature shield in mind). I can play Batman: Arkham Asylum all day given the combat system in that game so I’m hoping they deliver an equally compelling experience in that department. Alas, this is a game based at least loosely on an upcoming film so there’s always going to be some trepidation involved. There’s a stigma attached to these things from the get-go no thanks to terrible games like Iron Man, that originally held so much promise, so I’m not going to get too excited if and until they really give me a reason to stand up and say “whoa.” Still, with Captain America as the star of his own game, they’ve definitely got my attention.

Here’s the solicitation:

Players will become Captain America as he faces the Red Skull and his army in an epic third- person action adventure set in the darkest days of World War II.

Wielding Captain America’s legendary shield, gamers will engage in free-flowing combat and acrobatic platforming to infiltrate Hydra’s mysterious castle and battle the infamous Iron Cross, the forces of Hydra, and a host of nefarious enemies serving the Red Skull. As the First Avenger himself, players must defeat the evil scientist Arnim Zola and his wartime experiments, combining powerful melee combos and shield attacks to devastating effect.

Captain America: Super Soldier combines a highly athletic combat system with fluid platforming and a highly tuned suite of shield attacks, as Cap explores a massive castle turned military installation. His shield can be employed in numerous ways: taking out multiple enemies at once, deflecting incoming fire back at enemies, solving puzzles, and scaling walls. Players will be able to launch shield-first into the fray with the superior force of the world’s first Super-Soldier at their fingertips—and they’ll need every bit of that strength to overcome a castle that’s both an acrobatic playground for the Captain’s physical prowess and a house of mystery with enemies and danger at every turn.

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