Dead or Alive Dimensions (Released May 24th)
May 25, 2011

Team Ninja’s 3DS title Dead or Alive Dimensions was released in the U.S. yesterday, and thankfully my copy was waiting patiently for me when I arrived home from work.

Unfortunately, it will have to be a little more patient as I don’t have the 3DS yet (2011 holiday bundles and discounts anyone?) but such is my love for the series that I wanted to pick up a launch copy and help support the success of the game (as was the case with SFIV 3D and Ghost Recon: Shadow Wars) and by all accounts I’m going to have a great DoA fighter to enjoy when I do pick up the hand-held later this year.

And now that the game has been released, and gamers will have a sense of the series so far, I’d love to hear news of a Dead or Alive 5 being in development!

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Tom Clancy’s Ghost Recon: Shadow Wars (3DS)
March 3, 2011

I’m a history guy, not so much a math guy, but I reckon the probability is pretty high that a huge Fire Emblem fan, that really enjoys the Advance Wars series, and a number of Tom Clancy games (Rainbow Six: Vegas 1 & 2 are currently my favorite FPS’s this generation and the upcoming Ghost Recon: Future Soldier looks and sounds amazing) is likely going to enjoy a turn-based-strategy title like Tom Clany’s Ghost Recon: Shadow Wars for the 3Ds, right?

The game definitely has my attention, and from some of the chatter I’m hearing, it’s becoming more a blip on more than a few other people’s radars as well.

Check out the launch trailer below, and look for it among the Nintendo 3Ds’ launch line-up on March 27th.

The 3DS & Resident Evil: The Mercenaries DS
January 19, 2011

Neither Nintendo nor Capcom (Team Ninja, Hudson, you name it) are making my decision whether or not to purchase the 3DS at launch any easier.

Don’t get me wrong, I’d absolutely love to be the first in line for the system, particularly with the slew of great games planned, but Nintendo has a real dastardly habit of announcing new and improved editions of their hand-held systems mere month(s) after fans have invested in the initial system and first hand experience has made me more than a little weary of making purchases like this day one.

I’m awful excited though, so it’s not a question of “if” I’ll buy the system, but “when” and there are so many announcements I can take before I’ll break.

Anyhow, Resident Evil: The Mercenaries 3D. Not unlike it’s sibling Resident Evil: Revelations, this is a must buy for me. Here’s a brief description followed by the new trailer:

Featuring Mercenaries missions from Resident Evil 4 and Resident Evil 5 now fully realized in stunning 3D, Resident Evil: The Mercenaries 3D will deliver relentless action with players competing against the clock to defeat as many enemies as possible in a set time. Launching this summer, Resident Evil: The Mercenaries 3D will include  brand new modes and well known characters. Furthermore, the title will take advantage of the WiFi connectivity of the Nintendo 3DS, allowing players from around the world to join forces in co-op gameplay.

Nintendo World 2011 & Resident Evil: Revelations (3DS)
January 8, 2011

It certainly appears as if Resident Evil: Revelations for the Nintendo 3DS is indeed shaping up to be as ‘purdy’ as advertised (a number of fans cried ‘foul’ when they saw he visuals and claimed them renders and this is in its incomplete form no less) and from all indications thus far, the game play is just as impressive.

I wish I could say that I had the opportunity to attend Nintendo World 2011 in Tokyo, Japan where the incomplete game was demo’d to great success, but thankfully Anoop Gantayet from Andriasang did, and if you’ve got a few moments I highly recommend you check out his impressions in full here.

Here’s an excerpt:

If you’ve been playing Resident Evil 5 or Resident Evil 4, the sparse zombie count may seem a bit alarming. This is actually how the RE games were before. Rather than running around and shooting things, the games were about slowly inching your way through corridors, unsure of what will pop out next. The Revelations demo has a similar deliberate slow pace.

The Revelations producers recently said something about wanting to put the “horror” back in the game’s genre, and they seem to have done just that with Revelations. In addition to the zombie popping out of the stall, there were other surprises involving rats and some sort of flying creatures. With the atmospheric background audio, which slowly grows more intense as you advance through the stage, Revelations does seem to have the potential for some frights.

Just like an untold number of Resident Evil fans, I can’t tell you how excited I am to play Revelatons (and Mercenaries for that matter) which effectively makes the wait for the 3DS, and a number of the other launch titles already teased, tougher by the day. But be sure to stay tuned for more information on these games as we learn of it.

[Images courtesy of Andriasang]

Resident Evil: Revelations & Mercenaries (3DS)
December 9, 2010

Capcom has two Resident Evil games currently in production for Nintendo’s highly anticipated 3DS hand-held, namely Resident Evil: Revelations and Resident Evil: Mercenaries. Fans, such as myself, were beside themselves at the news that two new games were in development and were likewise extremely impressed with what we saw in terms of the visuals when the games were revealed.

Well, we’ve been waiting patiently for more information about the games with rising enthusiasm ever since and as if in response to our enthusiasm (and likely as a means of elevating it exponentially) Capcom provided fans further details about the two games yesterday, including screen shots and official artwork.

Included below are what I presume to be the “screen shot” samples (the first being a cut scene shot?) as the official artwork is discernibly rendered as such:

These samples are stunning to say the least and if they truly are representative of what Capcom and other talented developers will be able to accomplish on the 3DS then this is a game changer in more ways than it already was as 3-D capable, and personally I can’t sign up for the pre-order quickly enough (granted, that was already the case but still…).

Information about the characters involved and what we can expect from the game play in each respective title was also touched on and that was nearly as exciting as the visual reveals in and of itself. Here are a few highlights concerning Resident Evil: The Mercenaries:

Resident Evil™ The Mercenaries 3D delivers the intense Mercenaries gameplay experience for the first time on a handheld console. Whether playing alone or teaming up in co-op mode, it’s a race against time to defeat as many enemies as possible before the countdown reaches zero. Confirmed characters are Chris Redfield, Hunk, Krauser and making her Mercenaries debut Claire Redfield. The controls will be familiar to those who have previously played Mercenaries but some changes have been made including the ability to run and shoot and the addition of touch screen functionality.

And as for Resident Evil: Revelations:

Built from the ground up for the Nintendo 3DS, Resident Evil Revelations sees Jill Valentine and Chris investigating a deadly threat on board a stranded cruise liner. The pair will need to fight for survival as they explore the dark and claustrophobic environments both at sea and as the action moves to dry land. Join them as they delve deeper into the secrets of this all new addition to one of video gaming’s most successful series.

I learned of these updates late last night and it was all I could do not to jump out of bed and update the blog here. I just saved that for first thing in the morning! I hope you guys are as excited as I am and that you’ll pardon me for indulging in that excitement a little.

For more information, including additional character renders (Ada Wong & Sheva for Mercenaries please!), screen shots, and art work jump on over to Capcom Unity.

Nintendo 3DS (& Virtual Console) Details!
September 29, 2010

Nintendo (Japan) detailed the 3DS in their press conference Wednesday and, as expected, some exciting news followed:

The 3DS is scheduled for a February 2011 release in Japan, a March 2011 release in Europe. There’s no official word yet on when the United States will see the 3DS, but estimates are around March 2011 as well. In Japan, the hand held system with cost 25,000 Yen, roughly $300 in U.S. dollars (though perhaps we’ll a little cheaper in the U.S. and Europe?) and includes a 2GB SD card, retractable stylus, and charging hub in the price. Further, in addition to the 3-D technology it employs the system includes communication abilities that allow it to transfer information from user to user with multiple in-game and real world applications, internet usage, 3DS camera, 6 paper cards (utilized for augmented reality games), a pedometer, Mii hub, and plenty of other features likely to receive more press in the days and months to come. So, yes, expect the 3DS to land Nintendo more than a few sales and contribute to a very successful future — I know I’ll be picking it up.

The Nintendo 3DS software line-up for Japan includes:

  • Animal Crossing
  • Chocobo Racing 3D
  • Dead or Alive Dimensions
  • Dynasty Warriors Chronicle
  • Kid Icarus: Uprising
  • The Legend of Zelda: The Ocarina of Time 3D
  • Mario Kart
  • Metal Gear Solid: Snake Eater
  • Nintendogs + Cats
  • Paper Mario
  • Pilotwings Resort
  • Pro Baseball Spirits
  • Professor Layton and the Mask of Miracle
  • Resident Evil: The Mercenaries 3D
  • Resident Evil: Revelations
  • Ridge Racer 3D
  • Star Fox 64 3D
  • Steel Diver
  • Street Fighter IV: 3D Edition
  • Super Monkey Ball

And please reference the following video for the Nintendo 3DS Japanese Launch trailer with a look at the games themselves:

[Update: Also worth noting is that the 3DS has a Virtual Console service of its own, allowing players to purchase and download Game Boy and Game Boy Color games. Possibly Game Boy Advance games?! Hopefully we’ll hear more on that soon.]